The design of business
Instructor - Vivien Koh
As this course is heavily focused on the project, only the content for the quiz is presented.
Course overview
Component |
Week |
Percentage |
Class Participation |
|
15% |
Quiz |
11 |
15% |
Individual Paper |
13 |
15% |
Mid-Terms Presentation |
7 |
25% |
Finals Presentation |
13 |
30% |
Group project
- Grouping requirements
- 6 - 7 people
- diversity in superpowers and discipline
- Mid-terms review
- to obtain approval of the idea from the client
- Finals review
- to present prototype and financials
- Client - Hasbro
- Deliverables
- Assess and evaulate the ecommerce market for toys
- Market and customer insights, competitive landscape
- Online customer acquisition plan and 3-year horizon with key metrics
- Work with ecommerce, marketing and sales departments
Business model
A business model describes the rationale of how an organisation creates, delivers and captures value.
The Business Model Canvas
- Components (from right to left, then bottom, 9 components)
- Customer Segments - that are served the organisation
- Customer Relationships - how are relations established and maintained
- Channels - how are value proposition delivered (communication, distribution, sales)
- Value Propositions - how the firms solve customer problems and satisfy customer needs
- Key Activities - what does the firm do to create and deliver the value)
- Key Resources - the assets required to offer and deliver the described business model components
- Key Partners - activities that are outsourced and acquired from outside the enterprise
- Cost Structure - fixed and variable costs of resources and partnerships
- Revenue Stream - means of generating revenue from customers and how this revenue stream is organised
- Right side - value (fill up the right side first)
- Left side - logic and efficiency
Importance of the Business Model Canvas
- Develop business model quickly
- Enable innovation - understand from where and affects what
- Defines value propositions and its meaning to the customer
- Iterate the model quickly
- Quickly redesign components and linkages
- Centered around the value proposition
**7 Questions to assess your business model design**
- Switching costs - nothing holding customers from leaving or are they locked in
- Recurring Revenue - transactional or automatically recurring
- Earning vs Spending - whether you earn your revenue before incurring COGS
- **Game-changing cost structure** - whether your cost structure higher or lower than your competitors (by 30%)
- Others who do the work - whether the value created in the business model is created for free by external parties, or are you responsible for all the value created in the business model
- **Scalability** - whether growing the business require substantial effort or is there no limits to growth
- Protection from Competition - whether are there “moats” that are hard to overcome by competitors
Market Research
- (Quiz questions - Why must we understand market insights and business model environment, **external forces that will impact your business model**)
- Approaches
- Primary and secondary market search, pros and cons
- Internal data and external data
- Qualitative and quantitative data
- Objective
- Find out current and emerging trends relevant to the market
- Then extract the opportunities
- What to look out for
- Possible innovation in the market segment or product segments
- Possible innovation in digital channels, technology, competitive landscape, partnership etc
- Possible changes in consumer behaviour and perception
- Validation of existing assumptions
Customer Segmentation (unlisted)
- Why is customer segmentation important
- Marketing efficiency
- Unlock new market opportunities (new market segment)
- Design better brand strategy
- Improve distribution strategies
- Customer retention
- B2C and B2B segment
Market sizing (session 2, unlisted)
- Approach
- Top-down
- Start from a large overall number (e.g. total expenditure) and work down
- More user friendly
- Bottom-up
- Identify a single micro-element (number of cans of beers drunk per week) of a large population and work up
- Better for clients with physical locations
- Categories
- Total Market Opportunity
- Assuming 100% market share, total potential value of product/service
- Total Addressable Market
- Total potential value sold to a particular market
- Serviceable Available Market
- The total value of product/service that can fulfil the demand of a segment using one revenue stream/channel
- Serviceable Obtained Market
- The total value of SAM divided by the expected percentage of market share that the company can capture
- Current Market
Empathy vs Sympathy (unlisted)
- Criteria
- Perspective taking
- Staying out of judgement
- Recognising emotion
- Communication emotion
- You need to explore your own vulnerabilities
- No silver lining, no condescending language - “at least”
Empathy map (first step of design thinking)
- Think and feel - major preoccupations, worries and aspirations
- See - environment, friends, what the market offers
- Say and do - attitude in public, appearance, behaviour towards others
- Hear - word of mouth (friends and colleagues), influencers
- Pains - fears, frustrations, obstacles
- Gains - wants, needs, measure of success, obstacles
Interviewing Tips (unlisted)
Customer Personas (unlisted)
Customer Journey Map (unlisted)
- What do you need - persona, timescale, activities at each stage, customer touchpoints, moments of truth
- Stages: Awareness, consideration, purchase, retention
- At each stage: Jobs, touchpoints, experience
Design Thinking
(2-3 questions, I don’t know how to summarise)
Design Thinking
- “A human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success”
- Aspects
- Empathy (human-centered)
- Ideation (generating a lot of ideas)
- Experimentation
- Characteristics of challenges where design thinking is best suited
- Ill-defined problems
- Fast-changing landscape
- Complex
- Never done before
- Six steps of Design Thinking
- Frame a question - identify a driving question
- Gather inspiration - inspire new thinking by discovering what people really need
- Generate ideas - push past obvious solution to get to breakthrough ideas
- Make ideas tangible - build rough prototypes to learn how to make ideas better
- Test to learn - refine ideas by gathering feedback and experimentation
- Share the story - craft a human story to inspire others toward action
BMC Innovation
Value Proposition Canvas
- Value proposition
- “the reason why customer turn to one company over another”
- an aggregation/bundle of benefits a company offers customers
- from a point of view of a particular group of users
- may be similar to existing offers with additions, or may be innovative
- Value proposition canvas is a tool that allows you to design, test and visualise the value of your product for customers in a structured way
- Value map (square)
- Product and services - Name products and services your value proposition offers to get the job done
- Pain relievers - Describe how your products and services can minimise or reduce the mentioned pains
- Gains creators - Outline in which way your products and services create the gains
- Customer profile (circle)
- Customer jobs - List the functional, emotional and social jobs that your customers need to have done
- Pains - Identify the blockages and problems your customers may face trying to get the jobs done
- Gains - Describe positive outcomes the customer expects when getting the job done
- Modeling at a strategic level
- The environment map (?) helps you understand the context
- The business model canvas helps you create value for your business
- The value proposition canvas helps you create value for your customer
Business Model Innovation - Five Epicenters
- Resource driven - From organisation existing infrastructure or partnership (Amazon Web Services built on Amazon.com servers)
- Offer driven - Create new value propositions (IKEA low cost and fun furniture)
- Customer driven - Facilitated access or increased convenience based on customer needs (Zipcar disrupting car ownership)
- Finance driven - New revenue stream, pricing mechanism or reduced cost structures (Xerox leased photocopiers instead of selling it)
- Multiple epicenter driven - multiple epicenters (Hilti from selling tools to renting a set of tools, changes value proposition and revenue streams)
Archetype of Business Models
Blue/Red Ocean Strategies
Red Ocean |
Blue Ocean |
Compete in existing market place |
Create uncontested market space |
Beat the competition |
Make the competition irrelevant |
Exploit existing demand |
Create and capture new demand |
Make the value-cost trade-off |
Break the value-cost trade-off |
Align firm with choice of differentiation or low cost |
Align firm in pursuit of differentiation and low cost |
- Value innovation - increasing value and reducing cost
- Four actions framework
- Eliminate (that your industry has long competed on)
- Raise (well above the industry standard)
- Reduce (well below the industry standard)
- Create (something that the industry never offered)
- Cost Impact, Value Proposition Impact, Customer Impact (?)
Prototyping
(I don’t know how to summarise)
Purpose of prototyping - concretising idea
Approaches
Validate, Analyse and Test the business model
- “Do not fall in love with your idea”
Document your assumptions and test them
- Test card
- We believe that …
- To verify that, we will …
- And measure …
- We are right if …
- Learning card
- We believed that …
- We observed ..
- From that we learned that …
- Therefore, we will …
Cognitive Biases (unlisted)
- Availability bias - overestimate the probabilities of events associated with memorable or dramatic occurrences
- Confirmation bias - tendency to search/interpret/favour/recall information that confirms preexisting beliefs and hypotheses
- Overconfidence
- Anchoring bias - rely too heavily on initial piece of information
- Risk aversion - when exposed to uncertainty
- (Be aware of cognitive biases)
Pre-mortem
- Activity - imagine the future has happened and that your business has failed. Think of the all the possible reasons why
- Legitimises dissent, because pessimism is unpopular and leaders should be optimistic
- “Prospective hindsight” increases the ability to identify reasons for future outcomes
- (other points?)
Jay Galbraith’s Star model (unlisted)
- https://www.jaygalbraith.com/images/pdfs/StarModel.pdf
- Strategy (Direction) - What are your strategic goals and how to drive the business model?
- Structure (Power) - What type of organisational structure does your business model require?
- Processes (Information) - What information flows, processes, and workflows do your business model require?
- Rewards (Motivation) - What reward system does your business model require? How can you motivate your people?
- People (Skills/mindset) - What kinds of people with what skills does your business model require? What mindset is needed?
Change management
-
(2 questions)
-
Reasons for resistance to change - fear of the unknown, fear of failure, disagreement, sense of loss, false beliefs, leaving the comfort zone, misunderstanding, innertia, implication
- Change management
- comprises the processes, tools and techniques used to manage the people side of change and achieve desired business outcome
- the methods and manners in which a company describes and implements change within both its internal and external processes
- a systematic approach that includes dealing with the transition or transformationof organizational goals, core values, processes or technologies
- all approaches to prepare, support, and help individuals, teams, and organizations in making organizational change
- Kotter’s 8-step change management model
- Create a sense of urgency
- Form a powerful coalition
- Change sponsors (executive leaders), Change champions (department heads), Change agents (department managers), Change targets (all staff impacted)
- Create a vision for change
- Create a vision statement (a photograph of your future business)
- Communicate the vision / Enlish a volunteer army
- Remove the obstacles
- Create short-term wins
- Build on the change / Sustain acceleration
- Anchor the change / Institute change
Shopee
(2 questions)
Speaker - Anthony Ho, Regional Brand Partnerships - Electronics
Statistics of Shopee
- More than 10 million active sellers
- 18 000 brands
- 615.9 million value of gross orders
Three types of sellers
- Normal
- Preferred (automatic enrolled when a set of criteria is reached)
- Mall (manually vetted and added by Shopee)
Brand Partnerships
- Each class of products a different set of challenges and opportunities (speaker is responsible for electronics)
- How Shopee helps brands thrive and accelerate growth
- Shopee Mall
- Shopee Branding
- Marketing Solutions - analytics and solutions for sellers
Brand activations
- Brand initiatives and activations should be objective-based (need to solve a problem?)
- Examples given
Operation Management (Supply chain)
- Consider - goods, money and information flow
- Operating model
- Marketplace model - Shopee is just a sales platform
- Fulfilment service model - Shopee packs and ships the order, assists with inventory planning
- Retail model - Supplier sells to Shopee, brands no longer have control price
Joint business planning
- Start with a top-down target (e.g. GMV goal) and do a bottom-up projection, and potential investment needed
- Break down the target into months
- Find out why targets are missed, and fix the target
- What to monitor and how to identify the right levers to pull
- “This slide will help solve 90% of your questions”
- GMV = Orders * Average Basket Size
- Orders = Item Views * Conversion Rate
- How to increase item views - in-app exposure, organic traffic, external traffic, assortment
- How to increase conversion rate - reputation, product content, price/promotion
- Average Basket Size = Items per order * Average Selling Price
- How to increase items per order - cross-sell, promotions
- How to increase average selling price - up-sell, promotions
Unclassified
Why it is important to work on as-is BMC
Scenario options and ask you what building block is it
Reasons for teams that didnt work well
- There are 21 superpowers
- Problems if all team members have the same superpower
- We need to understand each others’ superpower
- Our groups require a balance of discipline, gender, superpower