Consumer behaviour
Instructor - Kim Junghan
Course overview
Component |
Week |
Percentage |
Class Participation |
- |
15% |
Individual Assignment |
11 |
10% |
Quiz 1 |
6 |
10% |
Quiz 2 |
10 |
10% |
Project Report |
13 |
15% |
Project Presentation |
13 |
10% |
Finals |
15 |
30% |
Materials
- https://www.amazon.com/Consumer-Behavior-Wayne-D-Hoyer/dp/1305507274
Individual Assignment
- 5 papers (quite recent), choose one
- Summary, Critique and Application
Group Project
Quiz
Finals
- 75% MCQ and True/False
- 25% short answers
Session 1 - Marketing
Definition
An organizational function and a set of processes for creating, capturing, communicating, and delivering value to customers and for managing customer relationships in ways that benefit the organization and its stakeholders.
Consumer behaviour
- the science behind marketing
- the black box between the marketing variables to market outcomes
- attempts to understand “why” and “how” rather than following “whatever has worked” (in commerical marketing research) which is context specific
-
reflects totality of consumers’ decisions with respect to the acquisition, consumption, and disposition of goods, services, time, and ideas by (human) decision-making units (over time)
- applications
- marketing managers for the company
- public policy market regulators
Example of application
- Kia
- Good price, good product (can be measured objectively)
- Mediocre sales however
- Most consumers are aware of KIA
- Bad product image for some reason (copycat), never used to “show off”
- Attempted to enhance brand preception (e.g. Blackpink)
- Positioned themselves in the premium market
- Unknown brand entering an SUV market
- Wants the town to be known for the SUV production
- (the advertisement for Telluride does not state any features)
- Top-selling SUV in the US in one year
Example of research
- Stock price animation
- Animating the stock changes increases the perceptions of risk
- Also influences expert (e.g. expert traders)
- Theory of mechanism (e.g. attention, information processing)
Difference between academic and commerical research
- Explanation vs description/prediction
- Generalisable vs context-specific
- Level of abstraction
The black box of consumer behaviour
- Motivation and Values
- Exposure, Attention, Perception, and Comprehension
- Memory and Knowledge
- Attitudes and Persuasion
- Problem Recognition and Information Search
- Decision Making
Session 2 - Methods of Consumer Research
- Classifications
- Primary Data and Secondary Data
- Qualitative and Quantitative Research
- gain insights vs getting usable statistics
- small and non-representative vs large and representative
- from the target demographic for both
- Observational methods (quantitative)
- Qualitative Research
- Focus group or individual in-depth interviews
- Purposive Sampling
- Homogeneity on variables relevant to group dynamics
- i.e. you need to focus on your target demographic
- e.g. luxury brands do not interview low-income people
- You need to define your target population first
- Heterogeneity on variables to ensure a variety of opinions
- i.e. so that it is not an echo chamber
- e.g. research on Xiaomi image should include non-Xiaomi users
- Diversity rather than proportional representation
- Strengths of Qualitative Research
- (You can get unexpected answers)
- Serves as a precursor to a (quantitative) survey
- Suggest hypothesis, scales
- Focus Group Discussions (example of Qualitative Research)
- Needs to be well-designed
- Participants tend to digress
- The role of the moderator
- Effectiveness w.r.t. individual in-depth interview
- Question design in qualitative research
- Open ended questions and avoid dichotomous questions
- “What” and “how” rather than “Why”
- “What prompted you to join SMU” rather than “Why did you join SMU” (feels offensive, makes people defensive)
- Specific and detailed questions encourages specific and detailed responses
- Uncued questions first (so not to bias the interview)
- Avoid suggesting answers or evaluate (judge) their responses
- Probing
- Clarification - clarifying abstract words used by interviewee
- Elaboration - ask for more details or examples
- Projective techniques
- Role playing - Describe what are you doing at a role
- Personification - Project an animate object to a person
- Analogies - “If Toyota Prius were an actor, which actor would it be?”
- Fantasy solutions - “Describe the perfect starting job for you after your BBM”
- Psychodrawings - “Draw a picture of a room of a typical user of an iPhone”
- Survey Research (qualitative)
- “A highly structured and standardized method of interviewing amenable to quantification of the responses and statistical analysis”
- Biases
- Uninformed response bias (no interest in product category, bad memories, bad insights) - responses are “constructed” on the spot
- 96% response rate for a fictional agency
- Self-presentation bias - to be seen as rational, well-informed, “normal”, fair and non-partisan
- Respondent may take cues to choose the right answer
- Survey objectives are typically descriptive (casual objectives need experiments)
- Status of the marketplace
- Study of awareness, usage and attitude
- Perceived positioning of different brands
- Diagnostic
- Impact of a marketing campaign
- New product potential
- How to administer a survey
- Personal interview is less prone to fraud
- Personal interview are expensive and may cause discomfort
- Survey content
- Ask uncued questions first (e.g. recall brands) before cued questions (select brands that you know)
- Knowledge, Perferences, Behaviour
- Demographics question at the end to reduce intrusiveness, but at the start to screen out irrelevant participation
- Do not ask - marketing advice, information better obtained with secondary source, where memory is likely unreliable.
- Question wording
- Use specific terminology - how many times a week rather than regularly
- Do not ask leading questions
- Only ask one question at a time - avoid double-barrelled questions
- Framing effect - “forbid” vs “allow”
- Question order
- Responses to eariler question may bias responses to later questions
- Self-presentation bias (e.g. Soviet journalists)
- Halo effect (e.g. overall attributes)
- Scale design
- Multiple choice - measure knowledge and behaviour
- Likert Scale - rate how strongly do you agree or disagree
- Semantic Differential Scale - rate on each of the following scale
- Rankings
- Sampling methods
- Population, sampling frame (the list of people you have access to), sample (the people you have accessed)
- Random sampling - everyone in the sampling frame has a equal chance of being selected
- Conveinence sampling - Quota (minimal quotas of mutually exclusive segments), Judgemental (selection), Snowball (referral)
- Does not really need to be true random
Session 3 - Experimentation
Causality and correlation
- When X and Y are correlated
- X may be causing Y
- Y may be causing X
- Some underlying Z may be causing both X and Y
- X may be causing Q which causes Y
- X still do cause Y
- Identifying the meditating factor Q helps to explain and support
- Dependent and Independent variable
- Control Group and Treatment Group
- Random assignment is required
- Confounding variable
- Example - “expert” recommendation in dental advice
- the expert should have the same gender, attractiveness, attire etc
- Three conditions for Causality
- Manipulate independent variable (IV) and corresponding dependent variable (DV)
- Holding all other factors constant (except IV)
- Measuring association between IV and DV -> correlation
Within-subject versus between-subject design
- Within-subject design
- O1 and O2 sees both X1 and X2
- Subject is only “within” one setup
- Between-subject design
- O1 sees X1, O2 sees X2
- Subject only see one setup
Design |
Pros/Cons |
Within-subject design |
Pros Independent responses
Cons Learning / carry-over effects - people can guess your research hypothesis Fatigue effects - boredom from seeing the same ad twice |
Between-subject design |
Pros can compare the same participant across different manipulation and isolate individual differences
Cons Need a larger number of participants - not really possible when have many combinations in factorial design Environment variables - lack of aircon, seating arrangement affect results |
Experimental validity
- Internal Validtity
- Does your IV really cause DV (is your results valid?)
- Isolated cause with no confounding variable
- Threats to the Internal Validity of an Experiment (how other factors may the cause)
- Selection (control and treatment must be random, sampling does not need to be random - this affect representativeness not validity)
- History (external events - e.g. covid, elections)
- Maturation (people change their perception over time)
- Testing (people learn from tests, generally)
- Interactive Testing Effect (“earlier question on a survey influences response to a subsequent question the survey” - difference with former?)
- External Validity
- Is your results generalisable?
- (requires internal validity first)
- Applicability to situations external to the actual experimental context
- e.g. use graph experiment on oil trader professionals
- Running the same study in different contexts
- Conflict between internal and external validaity
- The more realisitic the conditions, the more representative the participants, the greater the external validity
- Internal validity may be lowered because of confounds
- Commerical research do not care too much about external validity?
Factorial Design
- Multiple factors are examined in the same experiment
- e.g. price cut and advertising
- each factor is given multiple levels
- A central reason: to test for interactions
- Whether one marketing variable affects the effectiveness of another marketing variable
- Interaction effect “Does the impact of X depend on Y”?
- You can still analyse only the main effect of one variable
- Take the average
- There can be no main effect for either variable but there can be interaction
- Example - classic branding should have non-dynamic logo, modern branding should have dynamic logo
- Please understand how to read graphs from prof
- Legend
- x-axis - different levels for first factor
- y-axis - dependent variable
- one line for each level of level of second factor
- Parallel lines = no interaction
Session 4 - Motivation (and Values)
The three factor behavioural model
Motivation, Ability, Opportunity jointly influence a consumer’s acquisition, usage, and disposition decisions
Motivation
The needs, wants, drives, and desires of an individual that lead him or her toward the purchase of products or ideas. The motivations may be physiologically, psychologically, or environmentally driven.
Factors affecting motivation
Self-concept
- Your view of yourself and the way you think others view you
- e.g. Harley Davidson - consumers believe brand has identities relevant to self-concept of strong tough rebellious
Needs
- An internal state of tension caused by distance from a desired state
- Classifications
- Biogeneic (biological) / Psychogenic (non-biological)
- Utilitarian (functional) / Hedonic (non-functional)
- Maslow Hierarchy - Physiological / Safety / Belongingness / Ego / Self-Actualisation (too simple, too strict, not necessarily a hierarchy, too Western as Asians might prioritise belongingness over ego)
- Characterisitcs
- Dynamic (constantly changing and evolving)
- Exist in heirarchy but may be felt simultaneously
- May be internally or externally aroused
- Can conflict
- approach-avoidance, approach-approach, avoidance-avoidance depending whether the options are desirable or not
Values
-
Beliefs that a given behavior or outcome is good or bad.
-
Examples - liberal versus conservative
- (Liberals) open to new experience, prefer the unique (horizontally differentiated) over the best (vertically differentiated), prefer less risky financial instruments
-
When it aligns with your values, you will be more motivated to process information
-
Means-end chain model
-
A technique that can help to explain how values link to attributes in products and services.
- Tangible Attribute
- Performance benefit (Functional consequence)
- Instrumental value (Psycho-social benefit)
- Terminal value
-
Example: Television - Large screen - Can view in large room - Can view with friends - Belongingness
Perceived Risk
- Causes - Lack of information, Newness, Complex technology, High price
- Types - Financial risk (lose money), Performance risk (might not work), Physical risk (safety), Social risk (what would my friends think), Psychological risk (self-concept, guilt)
- How COVID-19 affects consumer behaviour
Outcomes of Motivation
- High effort behaviour (e.g. queue for iPhone)
- High effort information processing
- Feel involvement (enduring or situational) - consumer interest over time
How to affect motivation
- Appeal to consumers’ hedonic needs
- Use novel or prominent stimuli (something new)
- Include celebrity endorsers
- Alert consumers about potential risk - to process information more
- Create spectacles or performances (unconventional placement)
- Contests, lucky draws, demonstrations of product
- Connect brand/issue to underlying values or consumer self-concept
Class dicussion
- Will demand move back from global toward local products?
- Will consumers prefer owning over sharing again?
- Will digital selling channels finally be the most promising selling strategy
- Will consumer continue to buy in-home and not return to out-of-home consumption
- Will consumers take less care of data security as convenince and electronic services become more important? (e.g. Zoom security)
Ability
Factors affecting ability
- Product knowledge and expertise (if you do not have knowledge about hard drives you are not likely to buy)
- Language (targeted marketing on migrants with their language)
- Intelligence
- Income (availability of installment plans)
How to affect - make the marketing/product/service accessible
Opportunity
Factors affecting opportunity
- Time available for processing
- Lack of distraction
- Repetition of information
How to affect consumer opportunity
- Repeat communications
- Reduce distractions
- Reduce purchasing/using/learning time
- Automate process (e.g. automatic subscription renewal)
Session 5 - Exposure and Attention
Marketing stimuli include all messages and information about a product delivered personally, or via media such as radio, television, print, outdoor hoardings, web sites, email, regular mail, mobile phones, and even product packaging and store displays.
Exposure
the process through which the consumer comes into contact with a stimulus (a thing or event that evokes a specific functional reaction in an organ or tissue)
Factors affecting exposure
- Position of an ad within a medium
- at the beginning or end of a commercial break within a program
- ads placed next to articles that people are interested in.
- Position of product in a shopping context
- Selective exposure
- Consumers are actively fighting the clutter of ads
- Email filters and unsubscribe
- Website popup blockers and adblock, opting for paid version
How to maximise exposure
- Unusual media vehicles
- Product placements (good fit required for success, but was there consent?)
Why exposure is important
- Makes it easier for consumers to recognise the brand
- Helps to digest the marketing message afterwards
- (even if no attention is paid)
Attention
the process by which an individual devotes part of his or her mental activity to a stimulus
Characteristics of attention
- (Difference between exposure and attention - contact only, you do not pay attention)
- Capable of being divided
- Limited
- Consumers cannot possibly attend to all stimuli
- Selective
- Conscious decision on what to pay attention to
- Less likely to pay attention to familar stimuli
- Motivated by goals
Factors affecting attention
- Arousal
- Less attention when over- or under-stimulated
- Involvement
- If there is motivation, there is attention
- Focal and nonfocal attention
- Preattentive processing
- processing even without being conscious - can affect choice by increasing familiarity with brand (e.g. driving, website browsing)
- Hemispheric lateralisation
- left brain, right eye, unit processing at numerical and textual info
- right brain, left eye, holistic infromation at visual and spatial info, inferences and conclusions
How to increase attention
- Personally relevant (motivation)
- Pleasant
- Surprising
- Easy to process
- Easier to pay attention
- Familiarity after repeated exposure
- Opposite findings - if the font is difficult to read or ugly, children do better in exams.
- Neat font makes the reader feel that the text has been read before
- Ugly font increases attention intensity
Modern advertising
- Objective
- Get attention
- “Content with strategy is advertising”
- Constraint faced
- The total attention that people have is a constant
- People are willing to avoid ads
- Volume does not really matter now
- Targeted advertising
- You need to put the advertisement in the right places - to increase efficiency of advertisement
- People also want to protect their privacy
Implications of attentions
- Different customer segments respond differently
- Habituation - need to undergo change to redirect attention
Session 6 - Perception and Comprehension
Perception
the process through which incoming stimuli are registered by one of our five senses: vision, hearing, taste, smell, and touch.
Absolute thresholds, Differential thresholds, Just Noticeable Difference (j.n.d)
- The j.n.d. is not an absolute value, but an amount relative to the intensity of the first stimuli (Weber's Law)
- Need to be above j.n.d. for consumer notice the different (in price or quality for example)
- Marketers may want consumers not to notice the change in order not to lose the brand identity - product packaging, brand logo modification, product downsizing, imitator brand
Subliminal perception
- not legal in the US
- no research evidence of effects on explicit memory, but can affect feelings or familarity
- may be effective if the consumer is already experiencing a particular need-state (hungry/thirsty)
Perceptual organisation
- Consumers organize the available stimuli into a unified whole
- Principles
- Figure and ground - contrast foreground with background
- Closure - e.g. complete the missing letter
- Grouping - group to make it easier to process information - tendency to buy the whole set (culteries for example)
- Bias for the whole - consumer see more value in the “whole” than in the separate parts (do not want to break $10 note)
Comprehension
the process of extracting higher-order meaning from what consumers have perceived
Objective comprehension
- The extent to which consumers accurately understand the message a sender intended to communicate
Subjective comprehension
- What the consumer understands from the message, regardless whether this understand is accurate (w.r.t. what the sender want to say)
Consumer inferences
- Price and quality - consumer think you get what you pay for, so premium brands rarely have promotions
- Inference from brand names - description, word and number association
- Inference from product features/attributes
- Correlated attributes - larger car is safer
- Country-of-origin
- Inference from brand logo and package design - content volume “elongation bias” more attention to height than width, logo roundedness-softness and angular-hardness
- Inference from retail atmospherics
- narrow aisles - want to seek freedom - more diverse purchases
- fewer shoppers - more space - higher value placed on product - bigger sales (used in luxury shops)
- Inference from product surface
- matt surface - perceived hardness (ala stones and woods) - durability judgements (e.g. iPhone)
- auto-gen TOC:
Session 7 - Learning and Memory
Learning
the process of acquiring new information and knowledge about products and services for application to future behavior
Cognitive learning theory
Learning based on mental activity (a conscious effort is expended to learn) - thinking, reasoning, problem-solving
- Searching, evaluating, decision-making (learn not only by trial and error)
Behavioural learning theory
Learning takes place as the result of responses to external events - no conscious effort is expanded
- Focuses on the relationship between external stimulus and response
-
Classical conditioning
-
a learning theory centered on creating associations between meaningful objects or ideas (i.e. stimuli - something that evokes a reaction in an organ) to elicit desired response (Pavlov’s dog)
- stimulus happens before response
- Mechanism
- unconditioned stimulus (meat) and unconditioned response (salivation)
- stimulus generalisation to pair conditioned stimulus with unconditioned stimulus
- condition stimulus (bell) now elicit the desired conditioned response (salivation)
- Application - celebrity endorsement
- forward conditioning - the order the appearance is important - you should show the brand first then the endorser
- backward conditioning - less effective because unconditioned stimuli may be pre-exposed (e.g. if you sound the bell after the dog salivated the conditioning is not effective)
- strong association if the celebrity exclusively endorse only one brand (e.g. Micheal Jordan and Nike vs Beyonce and many brands)
- Operant conditioning
-
A process of learning driven by the use of rewards to reinforce desired behavior and punishment to discourage objectionable behavior
- stimulus (reward/punishment) happens after response
- reinforcement - to increase the (desired) behaviour
- positive reinforcement - something good happens (e.g. loyalty programmes)
- negative reinforcement - something bad stops happening (e.g. seatbelt warnings)
- punishment - to reduce the (undesired) behaviour
- something bad happens (speeding tickets, removal of privileges)
- (we do not really differentiate between positive or negative punishment)
Memory
As the persistence of learning, memory enables past experience and learning to influence current behaviour
- Memory (storage facility)
- Encoding (transfering formation)
- Retrieval (accessing)
Types of memory
- Sensory Memory
- Retain impressions of sensory information after the original stimulus has ceased
- Echoic memory
- Iconic memory
- Olfactory memory
- Very temporary storage of information that we receive from our senses
-
Short-Term Memory
- Currently activated portion of memory
- Limited capacity
- Shorted-lived (lost if not encoded as long term memory)
-
Long-Term Memory
- Permanently stored knowledge, information is never lost (mental effort is needed to maintain), but sometimes cannot be found
- Elaboration Rehearsal is required - process involves thinking about a stimulus and relating it to information already in memory
- Declarative - explicit and conscious information
- Episodic memory - knowledge about ourselves and our own experiences
- Semantic memory - knowledge about the world even though we have not experienced it
- Non-declarative - implicit and non-conscious information
- Associative - associations are learned based on stimuli and response
- Procedural Memory - knowledge about how to do things (because you have been doing them in procedure)
- Conditioning - (from conditioning, operant and classical)
- Non-associative
- **Habituation and Sensitization** - (memorising unconsicously because you are exposed to it repeatedly)
-
Knowledge structure
- Associative networks
- Nodes store concepts, feelings, categories, events
- Links are created through learning and experience
- Nodes are connected with each other with associative links
- Spreading activation - when one node is activated, this activation spreads along links to related concepts
Characterisitcs of memory
Session 8 - Attitude
A general and enduring evaluation of people, objects, advertisements, or issues
Consumer Judgements - evaluative and non-evaluative
ABC model of attitudes
- Affect (Feel, scared of spiders) - Affective
- Behaviour (Do, run in the sight of spider) - Conative
- Cognition (Think, beliefs on the spider) - Cognitive
How to measure attitude strength
- Attitude accessibility (time taken to answer)
- Resistance to competitive efforts (willing to defend)
- Confidence in attitudinal judgement (reemphasis)
Theories to attidude formation
- Consistence Principle
- Multiattribute Attitude Models
Consistence Principle
-
Cognitive dissonance
- We seek harmony among thoughts, feeling and behaviours
- Theory of cognitive dissonance - We will change attitude to make it consistent to our behaviour (which cannot be changed) - “rationalisation”
- Buyer’s remorse
- When product is not as good as hoped
- How to resolve discrepancy
- Stop purchasing product
- Change attitude and decide product is fine
- How do managers change attitudes after sales
- After-sales service
- Send “congratulatory mailings”
- Include promotional materials in the package
- Continued advertising
- How do managers change attitudes before sales
- “Playing hard-to-get” - Zappos offer $2000 not to take up the job - make people believe that they love the job
-
Balance Theory
Multiattribute Attitude Models
Session 9 - Persuasion
Dual Process model (central and peripheral) of attitude formation and change
Elaboration Likelihood Model
Routes taken in persuasion
- Central Route
- Attitude formation and change result from diligent consideration of information that is central to the true merits of a message.
- Requires
- high motivation to elaborate
- high ability and opportunity to elaborate
- Characterised by active, conscious thoughts
- Think about arguments carefully, systematically, and effortfully
- Persuasion through strong arguments (facts, evidence, examples, reasoning, logic)
- Peripheral Route
- Attitude formation and change result from cues that are peripheral to, but nevertheless associated with, a persuasive message.
- Characterised by limited effort and low elaboration (celebrities, authority figures, humor, background music, visual scenes)
- Can take both routes
- Participants received an ad for Edge razors.
- Variables
- High or low involvement (personal relevance)
- Strong or weak arguments
- Famous or non-famous endorser
- Effective if
- low involvement and famous endorser
- high involvement and strong argument quality
Source of persuasion
Structuring arguments
- Use of two-sided arguments
- Draw attention
- Increase credibility
- Reduce counter-arguing
- Effective when
- the consumers are intelligent and prefer neutral, unbiased messages
- the negative message is about an attribute that is not extremely important in the functionality
- Picture or words
- Verbal for factual information
- Picture of aesthetic evaluations
- Explict or implict conclusion
- Explict conclusion for novices
- Implict conclusion for experts
- Should it arouse emotions
- Sex appeals, but distracting
- Humor appeals - inhibits counterarguments, creates classical conditioning effects
- Fear appeals - need to provide believable and usable coping mechanism
How to affect attitude under peripheral route
- Mere exposure effect
- Consumer prefer familiar products
- Increasing opportunity to process a message consciously
- Marketers need to be wary of wearout effects
- Over-repetition can be dulling, or even induce dislike
- Variations on the execution of the same theme can help
- Simple inferences about brand
- Other things presented in the ad (background, music)
- Similarity in appearance
- Price or country of origin
- Attributions of motivations of endorser
- Heurisitics
- Frequency heuristic (We count the number of points without evaluating them)
- Truth effect (The more familiar the argument, the more true it is)
Session 10 - Decision Making
Stages in Decision Making
Problem Recognition
- Ideal state and actual state
- Opportunity recognition - ideal state improved
- Need recognition - actual state worsened
- Can be recognised by consumers (Maslow, boredom, product breakdown) or stimulated (friends, product trial)
- Consumers consider costs and benefits of search
- Satisfice - searching just enough to get a good enough choice
- Types of Information Search - Prepurchase Search and Ongoing Search (one-time purchase item vs Apple products)
- Determinants: Involvement with the purchase vs involvement in the product
- Motives: to make better purchase decision vs to build a bank of information for fun and pleasure
- Outcomes: Better purchase decisions, increased satisfaction with purchase outcome vs increased knowledge and impulse buying
- Internal Search - Searching for information from memory
- Degree of internal search - motivation ability opportunity
- Recall of brands
- Consideration set - the subset of top-of-mind brands evaluated when making a choice (usually 3-4)
- Factors increasing probability of recall - prototypicality (exemplar of category), brand familiarity, brand perference (attitude), retrieval cue (scent for example)
- Recall of attributes
- Factors increasing probability of recall - Accessibility (easier to recall), Diagnosticity (price of Xiaomi), Salience (prominent and noticeable, Apple multicam feature), Goal (relevant to purchase goal)
- Recall of evaluations
- Easier to remember than attributes, tend to form strong associative links with brand
- Recall of experien4ces
- Likely to recall if vivid, salient or frequent
- Issues with the accuracy of internal search
- Confirmation bias - we tend to recall information consistent with attitude, vulnerable to comparative advertising
- Inhibition - consumers recall accessible information rather than key aspects
- External Search
- Relationship between amount of search vs product knowledge
- no knowledge do not know how to search
- a lot of knowledge do not need to search
- inverted-U shape
- Risk also increase the amount of information search
Evaluation of Alternatives
- Consumers do not consider all available brands
- Evoked set - from internal memory
- Consideration set - brands that are seriously considered before purchase
- = evoked set + from external information search
- Influencing the consideration set (is this a decision model?)
- Regularity (if someone is rational) - if A is preferred over B, even if C is added into to consideration set it should not affect the preferrence of A over B if we are rational
- Attraction effect - the addition of an inferior brand to a consideration set increases the attractiveness of another brand (large popcorn experiment)
- Compromise effect - we try to avoid choosing between two extreme attributes (camera example) - significant if we need to justify to another party
-
Cognitive decision making
-
Affect-based decision making
-
Heuristics-based decision making
-
taking mental shortcuts to save and minimize cognitive process
-
Availability Heuristic
- We are exposured to information that is more available
- Riding a merry-go-round is actually riskier than riding a rollercoaster
- We tend to ignore base-rate information
- Representativeness Heuristic
- If Honda cars are high quality, we believe that Honda motorbikes are similarly high in quality
- Gambler’s fallacy of hot streak, and ignoring base-rate
-
Anchoring and Adjustment
- Making a judgement based on an initial judgement and adjust based on new information - but we are not adjusting enough
-
Framing
- When problems are framed positively (in terms of gain), people are risk averse
-
Product Choice
- Outcome
Post-purchase evaluation
- Expectancy Disconfirmation Model
- Difference between performance and expectations
- Actions taken on dissatisfaction or delight - purchase or switch, word-of mouth, complain
Session 11 - Social Influences
Sources of influences
- Marketing source vs non-marketing source
- Mass media vs delivered personally
Reference group
A group that significantly influences an individual’s evaluation, aspirations or behaviour (role models, popular kids in high school - could be imaginary like animated characters)
- Powers that groups can exert
- Referent power
- We want to be like those people
- Information/Expert power
- We trust the groups’ expertise
- Legitimate power
- Based on social agreement or legal powers
- Reward/Coercive power
- No agreement required here
- Types of Groups
- Associative Groups (e.g. Harley Davidson group)
- Aspirational Groups (celebrities, high-performing athletes)
- Dissociative Groups (people who you do not want to be with)
- Opinion Leaders
- Experts, Unbiased evaluation, Socially active, Similar to the consumer, Among the first to buy, Usually are expert in one category
- Types of Opinion Leaders
- Gatekeeper (people who decide whether information is disseminated, unlikely to be held by a few nowadays)
- Market maven (i.e. experts)
- Surrogate consumers (people who make decisions on behalf of you)
Conformity
Change in belief or actions due to real or imagined group pressure
- Confirmity vs Need for uniqueness
- People might approve of others who exhibit nonconforming behaviour
- Helps if you are powerful or competent (e.g. Zuckerberg wearing T-shirt, Red Sneakers Effect applies)
- Reasons for conformity
- Culture pressures (Eastern culture)
- Fear of deviance (or else punishment)
- Commitment (value of membership in the group)
- Group unianimity (more reason if the group is usually unianimious)
- Susceptibility to interpersonal influence (some groups like young people are more susceptible to influence due to reasons)
Reasons while people share
- Social currency (to make you look good)
- Trigger (what comes to mind)
- Emotion (something you care about, usually positive)
- Remarkable (talk worthy)
- Pratical value (if it is useful)
- Storytelling (if it is related to a story)
Viral Marketing
- e.g. Blendtec to show that product is good
Documentary - The Social Dilemma
Surveilence Capitalism
- Markets that trade in human futures at scale
- Capitalism profiting off of the infinite tracking of everywhere everyone goes by large technology companies whose business model is to make sure that advertisers are as successful as possible
Objectives of social media (and characterised by the skit)
- Growth
- Engagement
- Advertisement
Growth hacking
- Psychology, dopamine and addiction, pressure-pain balance
- A/B testing and experiment, and to optimise
- “Prison experiment”
- Undetected by people
Impact on children
- Suicide rates and self-harm rates
Polarisation
- Effective at keeping people online
- Reinforces echo chamber
- Imagine a Wikipedia that monetise based on your profile - which is what social media is doing now
- Pushing people into “rabbit hole”
The interviewees described taking the following actions to protect themselves and their families (Wikipedia)
- Turn off notifications or reduce the number of notifications
- Uninstall social media and news apps that are wasting time
- Use a search engine that doesn’t store search history
- Use browser extensions to block recommendations
- Fact-check before sharing
- Obtain sources of information with different perspectives, including people one might disagree with
- Do not give devices to children; no screen time.
Contribution
- Humans have always been making decisions with algorithms, and are unlikely to be objective ourselves. For major decisions, we use models such as Theory of Reasoned Action, and heuristics-based decision-making for less important decisions. We use computers to make decisions to reduce human effort and improve objectivity in decision-making. One such decision is employment, where recruiters commonly utilise automated resume filters to process the large number of applications. However, algorithms may be biased, due to biased data, such as previous biased judgements which the algorithm is trained on. For an algorithm to be objective, we need to be aware of our biases and ensure that our algorithms are explainable.
Session 12 - Guest Presentation
Speaker
- Ryan Kim, Senior Data Scientist from TCCC
- https://www.linkedin.com/in/ryan-kim-11330a82/
- Job history
- Mechanical Engineering Degree
- Middleware Architect in Samsung
- Marketing in P&G
The Coca-Cola Company (TCCC)
- TCCC is only responsible for marketing and manufacturing of concentrates. Headcount is less than 500 globally
- The company sell concentrates to the bottlers, which are different for each region. The bottlers are responsible for everything else - manufacturing, sales and distribution.
The Data Science Department
- Support data-driven decision making
- 87% of data science projects fail (personal experience 50%)
- Why should company build an in-house data science department (as opposed to seeking a consultant)
- Guaranteed exclusivity over data and processes
- Credibility on results (consultants may not act in the principal’s interest)
- Building blocks of data analytical tools
- Systems of record (Azure Analytics Services)
- You need to store the data and it takes time to fill up the data
- Descriptive analytics (PowerBI)
- Helps to show certain metrics
- Advanced analytics (Python and Spark, with DataBricks on Microsoft)
- Advanced analytics provides explainable algorithms
- While more people dream of working on advanced analytics, most people work on the pre-requisites
- Objective explain certain pheomonea, evaluate success rates
- Prerequisites for a data science position
- Python is expected
- PowerBI, SQL is preferred
- Not expected to be familiar with enterprise tools
- Business case example
- How to sell in vending machines at scale
- Business questions that have never changed
- Where to sell - at the highest potential areas
- What to sell - based on location characteristics (near a school or an office)
- How to sell - price and volume to optimise filling operation and inventory management
- Revenue forecast
- McKinsey quote for this project - 1 million dollars
- Vending machine model can be applied to other markets
- Your data science work will eventually need to help with a business
- How data science transformed the business
| Before | After |
| —————————————— | —————————————– |
| Intuition-based decision with limited data | Holistic view of consumers with mass data |
| Excel based methodologies | Granular prediction of methodologies |
| One-size fit all goals | Objective can vary per location |
Exam checklist
Concepts Recall
(can you recall the definition and the points)
Marketing, Consumer Behaviour
Research, Systematic observation study (3), Specialised Observational Study Designs (4), Purposive Sampling (2), Projective techniques (5), Survey Biases (3)
Conditions for Causality (3), Within-subject design vs Between-subject design, cons (2+2), Internal Validtity, Threats (5)
Motivation, factors affecting (4), outcomes (3)
Ability, factors (4)
Opportunity, factors (3), recommendations (4)
Exposure, factors (3), recommendations (2)
Attention, factors (3), recommendations (4)
Perception, Principles of Perceptual organisation (4)
Comprehension, Consumer inferences (5)
Learning, Classical conditioning, Operant conditioning
Memory (table)
Attitude (2+1), ABC, measure (3)
Persuasion, Central (requirements), Peripheral (what is effective), Source (3), structure (4), recommendations (4)
Decision making (5)
Internal search - factors (4), issues (2)
Consideration set (3), Non-compensatory model (3)
Reference group, powers (4), types (4), Opinion leaders (3)
Conformity, reasons (5)
Reason why people share (5)
Assorted
(distinguish which concept each of these terminology relate to)
Habituation
Grouping
Means-end chain model (4)
Uninformed response bias
Self-presentation bias
Framing effect
Self-presentation bias
Halo effect
Homogeneity, Heterogeneity
Pre-exposure effect
Habituation and Sensitization
Spreading activation
Associative networks
Blocking effect
Misattribution
False memories
Judgements
Consistence Principle
Sleeper effect
The three factor behavioural model
Interaction effect, main effect
Confirmation bias
Prototypicality
Inhibition
Accessibility
Just Noticeable Difference
Elaboration Rehearsal
Source confusion
Diagnosticity
Salience
Expectancy Disconfirmation Model
Red Sneakers Effect
Surveilence Capitalism
Growth hacking
Declarative, Associative
Instrumental value
Encoding-specificity principle
Cognitive dissonance
Match-up hypothesis
Sleeper Effect
Truth effect
Attraction effect
Compromise effect
Optimal stimulation level
Misattribution
Fishbein Theory